GENERAL // NEWS
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SERVER IS NOW RESETED!Hello, friends.We proudly report that we have successfully completed our first 3-month server reset, as promised. With that, we were able to develop systems, fix various problems and balance the game. And we will continue to use this process.All players have been deleted, but all accounts have been retained. In addition, exclusively on this first reset, we have added again all the VIP points you have purchased from the game. Then check your VIP points balance in your account before buying again.The store is open again for 1 month (it closes on May 2).The 3-month reset model allows us to clean up data with problems in the players in the database and the server in general. Therefore, we intend to continue with this model until we have a stable, playable game with a good interested public.Your opinion is very important to us, so we can develop this game successfully.Visit our Forum or Discord to give us your opinion!We appreciate that.IMPORTANT:The next 3-month reset will take place on July 1st.Have fun!Regards,Your Game Staff.
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UPDATES AVAILABLE SO FAR2019/02/09- Experience rate from 3x to 20x (party exp still kept)- Removed Premium Stamina2019/02/11- Save chat log and show missing translation only for managers (was lagging too much the clients in which was translating)- Huge upgrade on items (added several attributes to items, like names, descriptions, decay item ids, and so on)2019/02/12- Will Power attribute limit 50 to 100- Train now accepts bank money also- VIP prices updated (everything more cheaper)- Updated attribute window descriptionsAttack:Before - "It increases your physical or magical damage (except weapons of sages), depending of your vocation."Now - "It increases your physical/magical damage."Defense:Before - "It increases your physical defense by shield."Now - "It increases your physical defense."- Power - Magic Strings fix: was not able to learn it- Power - AngelusExhaust 5s to 600s- Power - Magic ShieldDuration 60s/120s/180s to 200s/400s/600s- Power - Magic StringsWill Power Attribute +20 to +10- Huge upgrade on items (last part of the previous upgrade on items)- Stamina healing while in PZ2019/02/13- Power - GuardianBefore: "It attracts challeging all creatures around, if the caster has a target. Otherwise, it pushes them away."Now: "It attracts challeging all creatures around."- Power - GuardianMana 30/60/90 to 30/40/502019/02/14- Chats revamped (for players, the only important change is that World chat changed its exhaustion from 120s to 5s)2019/02/15- Fix Action in Container and return message (crash fix)- Power - Strong Will: Crash fixes and othersBlock 20% to 10%Added absorption on boost 1Removed reflection (crash reason, because was looping it)2019/02/16- Teleport working within instances- Hunting Areas as InstanceRemoved old quest boxesMoved instances to northwestFixed teleports within instancesInstance system revampInstance system fix: They can be removed instantly nowInstance is removed when the last member logs outYggdrasil stopped to recreate partyFixed some warning printsChanged teleport effect of some teleport itemsInstances being removed instantly- Fix Magic Wall after reloading (crash fix)2019/02/17- Several fixes on Position class (it means for instances)Fixed combat area pos (eg, monsters spells)Position fix of place creature as extendedMonsters pushing itens within instances (was breaking them)Monster dancestep fix within instances (was not making the dancing step when was targeting at 1x1 distance)- DSI: Teleports as actions- Added Treasure Chest with 1K in Erembor's temple- Added AOL / Magic Wall in Sage ShopAOL for 1000gpsMagic Wall rune for 100gps- Added description to AOL- Summons not removed on left instance2019/02/18- Cannot logout inside instances- Adding skull on combat
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Experience rate and server resetSince we are still in development and with experimental changes, we decided to set up the server's experience rate to 20x and reset our server per 3 months. This means you will receive 20x what you would receive before, and all players will be removed after 3 months (but not the accounts). We think this should be the best for balance this game that has too many new features that are unbalanced.Next Server Reset will happen on 2019/04/02.* Since the first moments were too unbalanced, all accounts will get your VIP points back at the next Server Reset. It means, if you donate before the Server Reset, you will receive it again on the Server Reset.Additionally, you can invite your friends to be in party to receive more experience:
- With 2 players in party, you will receive +33.333%
- With 3 players in party, you will receive +66.666%
- With 4 players in party, you will receive +99.999%
- With 5 players in party, you will receive +133.332%
- With 6+ players in party, you will receive +166.665%
For example, if you are in party that has, on total, 2 players, and kill a Troll (20 of experience) this is the way you should calculate:floor(20XP (Troll's XP) * 20 (Server XP rate) * (1 + 0.33333) (Party extra XP))= floor(400 * 1.33333)= floor(533.332)= 533Now, since has 2 players in Party, each one will receive:floor(533 / 2 (Party size)) = floor(266.5) = 266 XPWith same example of Troll:- 3 players in party will receive 666 XP in total and, each player, 222 XP- 4 players in party will receive 799 XP in total and, each player, 199 XP- 5 players in party will receive 933 XP in total and, each player, 186 XP- 6 players in party will receive 1,066 XP in total and, each player, 177 XP- 7 players in party will receive 1,066 XP in total and, each player, 152 XP...- N players in party will receive 1,066 XP in total and, each player, (1,066 / Party Members) XPXP = ExperienceAny questions, suggestions or anything you want to say, access our Forum or Discord:Regards,Your Game Staff. -
UPDATES AVAILABLE SO FAR2019/01/26- Client version name updated- Client terminal updated---2019/01/27- Removed unneeded dll- Fixed terminal window focus- Fixed 'new hotkey' buttons Add / Cancel---2019/01/28- Fixed attribute tooltips after use it---2019/01/29- NPCs not yells anymore when you are at a different floor- Armor and defense are now the same thing- Fixed power icons---2019/01/30- Fixed hole at x3400 y2610 z7 in Rookie Island- Detoxify: Can cast with any boost- Power - Grappling Hook: Added 'Paralyze Duration' on description- Power - Ground Shaker: Added 'Paralyze Duration' on description- Power - Cosmic Fury: Added 'Paralyze Duration' on description- Power - Holy Vigor:Mana 100 (Boost 3) to 40/70/100Absorb 50% to 20%/35%/50% and Duration 15 to 5s/10s/15s- Power - Charm: Vocation Paladin to Bard- Power - Guardian:Mana 40/70/100 to 30/60/90Exhaust 1.5s to 2s- Power - Fist of Vengeance:ATK +30%Added Paralyze 2s/3s/4s- Power - Angelus:Mana 80/140/200 to 60/120/180Exhaust 1.5s to 5s- Power - Divine Caldera:Mana 80/140/200 to 60/120/180ATK +60%- Power - Subdue The Enemy:Mana 80/140/200 to 200 (Boost 3)Duration 5/10/15 to 5 (Boost 3)Exhaust 30s to 20s- Power - Strong Will:Block Ratio 100% to 20%Absorb Ratio 50% to 25%Reflect Ratio 25% to 15%- Power - Blessed Shield:Mana 160/280/400 to 350 (Boost 3)Exhaust 1.5s to 60sDuration 20s/40s/60s to 10sMinHealth 30% to 25%- Protection level has changed from level 20 to level 10- Staffs/Instruments are now based on Attack attribute- Power - Vanishing into Thin Air:Duration 5s/10s/15s to 4s/6s/8sExhaust 30s to 20s- Bank system fixes---2019/02/01- Fix: VIP list cloning when move to another instance- Fix: Regeneration after eating food---2019/02/02- Some prices has been fixed/updated- Minimum damage are now 75% of maximum damage (Tibia is 0)- Luck attribute:Attribute limit has changed from 100pts to 50ptsDamage increasing has changed from 50% to 75%- Added HP/MP per point at attributes window- Dodge per point has changed from 0.90% to 0.50%- Will Power attribute:Attribute limit has changed from 100pts to 50ptsMagical defense limit has changed from 90% to 50%- Attack attribute factor has changed from 100% to 50% (maximum damage is now 50% of what were)- Power - Vanishing Into thin Air: Removed health restriction to use it- WeaponsLearnerLearner club attack from 14 to 15Learner bolt attack from 19 to 16Learner dagger attack from 10 to 16Knight/PaladinTournament axe attack from 22 to 24Tournament club attack from 18 to 20Silver axe attack from 26 to 30Silver club attack from 22 to 25Heroic axe attack from 30 to 42Heroic club attack from 26 to 35Solar axe attack from 34 to 54Solar club attack from 30 to 45Blessed axe attack from 38 to 66Blessed club attack from 34 to 55Divine axe attack from 42 to 78Divine club attack from 38 to 65AssassinsShimmer dagger attack from 14 to 22Scavenger bolt attack from 25 to 28Scavenger dagger attack from 18 to 28Quimera bolt attack from 28 to 40Quimera dagger attack from 22 to 40Ornamented bolt attack from 31 to 52Ornamented dagger attack from 26 to 52Titan bolt attack from 34 to 64Titan dagger attack from 30 to 64Diamond bolt attack from 37 to 76Diamond dagger attack from 34 to 76- Venom:Mana from 40/70/100 to 50/80/110Duration from 5s to 15sShoot range from N to 1Damage type from poison to physical (but with poison effect still)Attack factor by hit from 150% to 30% (but as duration increased, it does not means that the damage decreased)- New powers:Shield BashHammer of JusticeSmiteStabFan of KnivesShadowstepExpose WeaknessNightblade- Power - Leap:Mana 20/35/50 to 40/60/80Exhaust from 1.5s to 2sPush distance from 5 to 3- Power - Vanishing into Thin AirDuration 4/6/8 to 5/10/15Mana 40/70/100 to 80/120/160Exhaust from 0.5s to 15sRemoved restriction for use only at 30% or less of HPAdded a instantly heal (10%/20%/30%)- Power - Blood Sucker:Mana 140/170/200 to 80/120/160Exhaust 2.5s to 3sAttack +150%, but divided in 10 hitsHeal was based on damage damage, now 15%/25%/35%- Power - Benumb the Mind:Exhaust 2.5s to 30sDuration 5/10/15 to 3/6/9- Power - Acid Element: Mana 40/70/100 to 20/25/30- Power - Guardian Golem:Mana 40/70/100 to 200/220/240Health factor +75%Min health 50 to 300/450/700- Removed some powers of Bard vocation:Tempo UpEncoreSilent NotesSerenadeMagic StringsSemifusaHarmonic FieldCharm- Readded power Magic Strings- Power - Fatal Blow: Mana 20/40/60 to 25/30/35- Power - Front Sweep: Mana 40/70/100 to 80/95/110- Power - Battle Theme:Mana 140/170/200 to 40/70/100Exhaust 1.5s to 2.5sFactor +125% to +10Duration 10s/20s/30s to 60s/120s/160s- Power - Inspiring Song:Mana 140/170/200 to 40/70/100Exhaust 1.5s to 2.5sFactor 125% to +10Duration 10s/20s/30s to 60s/120s/180s- Power - Vallhala Hymn:Mana 240/270/300 to 200/260/320Exhaust 1.5s to 60sDuration 10s/20s/30s to 20s/30s/40s- Removed some powers:Echo SongTempo DownHeroic Rhyme---2019/02/03- Fixed NPCs behaviour with rude words and masks- Fix any premium player could remove player from wanted list and get bounty- Fix kill wanted character and receive bounty- Power - Create Ammunition: Fix inexistent id of ammo when use other weapons---2019/02/04- Fix: Now is possible to cast powers, that requires mouse targeting, at instances- Crash fix on Player::getDefense- Defense formula factor +100%- Power - Slowly Heal:Mana 20/70/120 to 60/80/100Heal 25%/50%/100% to base+perLevel*level (base = 200/250/300 | perLevel = 2/2.5/3)- Power - Instantly Heal:Mana 40/140/240 to 20/30/40Heal 10%/25%/50% to base+perLevel*level (base = 20/35/50 | perLevel = 1/1.5/2)Exhaust 0.5s to 2.5s- Power - Holy Vigor:Absorption 20%/35%/50% to 30%Duration 5s/10s/15s to 6s/12s/18s- Power - Leap : Distance 3/6/9 to 5/7/9- Power prices fixes:Assassin Spirit: 250gps to 700gpsPressure Points: 250gps to 1500gpsBattle Theme: 7000gps to 250gpsInspiring Song: 7000gps to 700gpsMagic Strings: 7000gps to 10000gps- Power - Fan of Knives: Damage fix (now basing on target's health, instead of caster)- Power - Elemental Chaos: Damage is now always based on boost 1- Power - Battle Theme:Level 60 to 10Damage fix- Power - Inspiring Song:Level 60 to 20Damage fix---2019/02/05- Crash fix at dual-wield- Added some hunting areas3 of LvL 1003 of LvL 801 of LvL 60Opened bridge to Mavigic (Hydras)Opened gate to Krog-Har (Orcs)---2019/02/06- Trains cost 2000gps to 200gps- Map fixes- Powers with dual-wield weapons has it's value divided by 2 (only with has daggers on both hands)- Power - Phase Ammunition: Exhaust 2s to 8s- Power - Blackening the Sky:Min Level 80 to 100Price 10000 to 50000- Power - Leap:Distance 5/7/9 to 3/6/9Mana 40/60/80 to 20/30/40Exhaust 1.5s to 5s- Power - Fan of Knives:Min Level 40 to 100Price 1500gps to 50000gps- Potions changes:Small Health Potion (Slow Heal) - Heal 320 to 240Small Health Potion (Fast Heal) - Heal 320 to 240Medium Health Potion (Slow Heal) - Heal 720 to 480Medium Health Potion (Fast Heal) - Heal 720 to 480Great Health Potion (Slow Heal) - Heal 1400 to 720Great Health Potion (Fast Heal) - Heal 1400 to 720Medium Mana Potion (Slow Heal) - Heal 360 to 320Medium Mana Potion (Fast Heal) - Heal 360 to 320Great Mana Potion (Slow Heal) - Heal 720 to 480Great Mana Potion (Fast Heal) - Heal 720 to 480- Attack attribute factor 50% to 25% (maximum damage are now 25% of what were at the beginning)- Power - Strong Will:Duration 10s/20s/30s to 60s/120s/180s- Power - Holy Vigor: Duration 6s/12s/18s to 60s/120s/180s- Power - Shield Bash: Mana 30/60/90 to 20/25/30- Power - Fist of Vengeance: Mana 40/70/100 to 40/50/60- Power - Divine Caldera: Mana 60/120/180 to 40/50/60- Power - Front Sweep: Mana 80/95/110 to 40/50/60- Power - Assassin Spirit:Attributes Agility+Dodge to Luck+WalkingAttributes 125%/150%/175% to +10Mana 50/70/100 to 40/70/100Duration 20s to 60s/120s/180sWalking offset +10 to +5---2019/02/07- House price per SQM 1000gps to 100gps- Fixed some ramps / rope spots / stairs- Some map fixes- Added missing spawn of a hunting area---2019/02/08- Weapons AttacksDaggers 16/22/28/40/52/64/76 to 12/17/22/32/42/52/62Arrows 17/20/23/26/29/32/35 to 15/21/27/39/51/63/75Swords 16/20/24/28/32/36/40 to 16/22/28/40/52/64/76- Fix: Move blocking items inside PZYou still cannot put it from a non PZ pos to a PZ pos.If you move it outside a house, for example, you cannot put it back inside.- Party experience:Before:2 players = +50%3 players = +100%4 players = +150%5 players = +200%6+ players = +250%Now:2 players = +33.333%3 players = +66.666%4 players = +99.999%5 players = +133.332%6+ players = +166.665%- You can now enable/disable shared experience at PZ- DSI: Experience of accomplished missionsMission 1 (Lv 15): Reward is 25% of Lv 16 = 2300Mission 2 (Lv 20): Reward is 25% of Lv 21 = 4300Mission 3 (Lv 25): Reward is 50% of Lv 26 = 13850Mission 4 (Lv 30): Reward is 25% of Lv 31 = 10175Mission 5 (Lv 35): Reward is 25% of Lv 36 = 14050Mission 6 (Lv 40): Reward is 50% of Lv 41 = 37100Mission 7 (Lv 45): Reward is 25% of Lv 46 = 23675Mission 8 (Lv 50): Reward is 25% of Lv 51 = 29425Mission 9 (Lv 55): Reward is 50% of Lv 56 = 71600Mission 10 (Lv 60): Reward is 25% of Lv 61 = 42800Mission 11 (Lv 65): Reward is 25% of Lv 66 = 50425Mission 12 (Lv 70): Reward is 50% of Lv 71 = 117350Mission 13 (Lv 75): Reward is 25% of Lv 76 = 67550Mission 14 (Lv 80): Reward is 25% of Lv 81 = 77050Mission 15 (Lv 85): Reward is 50% of Lv 86 = 174350Mission 16 (Lv 90): Reward is 25% of Lv 91 = 97925Mission 17 (Lv 95): Reward is 25% of Lv 96 = 109300Mission 18 (Lv 100): Reward is 50% of Lv 101 = 242600- Power - Holy Vigor: Added to Knight powers---2019/02/09- 7 powers removed:Hammer of JusticeSmiteShadowstepNightbladeExpose WeaknessWind CutterElemental Current- Bug fix at some powers:Blessed ShieldFrenzyHoly VigorStrong WillVanishing into Thin AirElemental BoostShield of Heimdallr- Small fix to quest log window
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UPDATES AVAILABLE SO FARResume* Was decided that the experience rate will be 3x.* Fist attack always fixed at 7* Paladin weapons has been updated:Learner ClubBEFORE: [PHYSICAL ATTACK: 1] [HOLY ATTACK: 10]AFTER: [PHYSICAL ATTACK: 14] [HOLY ATTACK: 0]Tournament ClubBEFORE: [PHYSICAL ATTACK: 2] [HOLY ATTACK: 25]AFTER: [PHYSICAL ATTACK: 18] [HOLY ATTACK: 0]Silver ClubBEFORE: [PHYSICAL ATTACK: 3] [HOLY ATTACK: 40]AFTER: [PHYSICAL ATTACK: 22] [HOLY ATTACK: 0]Heroic ClubBEFORE: [PHYSICAL ATTACK: 4] [HOLY ATTACK: 55]AFTER: [PHYSICAL ATTACK: 26] [HOLY ATTACK: 0]Solar ClubBEFORE: [PHYSICAL ATTACK: 5] [HOLY ATTACK: 70]AFTER: [PHYSICAL ATTACK: 30] [HOLY ATTACK: 0]Blessed ClubBEFORE: [PHYSICAL ATTACK: 6] [HOLY ATTACK: 85]AFTER: [PHYSICAL ATTACK: 34] [HOLY ATTACK: 0]Divine ClubBEFORE: [PHYSICAL ATTACK: 7] [HOLY ATTACK: 100]AFTER: [PHYSICAL ATTACK: 38] [HOLY ATTACK: 0]* Assassin weapons has been updated:Learner DaggerBEFORE: [PHYSICAL ATTACK: 10] [DEATH ATTACK: 2]AFTER: [PHYSICAL ATTACK: 10 (still same as before)] [DEATH ATTACK: 0]Shimmer DaggerBEFORE: [PHYSICAL ATTACK: 12] [DEATH ATTACK: 4]AFTER: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 0]Scavenger DaggerBEFORE: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 6]AFTER: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 0]Quimera DaggerBEFORE: [PHYSICAL ATTACK: 16] [DEATH ATTACK: 8]AFTER: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 0]Ornamented DaggerBEFORE: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 10]AFTER: [PHYSICAL ATTACK: 26] [DEATH ATTACK: 0]Titan DaggerBEFORE: [PHYSICAL ATTACK: 20] [DEATH ATTACK: 12]AFTER: [PHYSICAL ATTACK: 30] [DEATH ATTACK: 0]Diamond DaggerBEFORE: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 14]AFTER: [PHYSICAL ATTACK: 34] [DEATH ATTACK: 0]* Minimum damage (physical, distance, staff/instrument) was 0, and now is 25% from normal damage. It will decrease the miss hitting, since the damage for the target blocks is higher.* You cannot increase your capacity through Defense attribute anymore. It is now based on player's vocation. Vocations capacity per level:
Learner: 10 oz
Knight: 25 oz
Paladin: 25 oz
Archer: 20 oz
Assassin: 20 oz
Wizard: 15 oz
Bard: 15 oz
* As long we are balancing the powers, we did some changes already on some powers:[ALL] Slowly Heal: Exhaust from 25 to 2.5 sec
[ALL] Detoxify: Cure abnormal effects, Exhaust 5s, Boost 3 to cast
[KNIGHT] Fatal blow: Mana changed from 100/70/40 to 20/40/60
[KNIGHT] Fatal blow: Exhaust from 2.5 to 2 sec
[KNIGHT] Fatal blow: Attack increased 25%
[KNIGHT] Front Sweep: Attack +35%
[KNIGHT] Grappling Hook: Exhaust 2.5 to 6s
[KNIGHT] Grappling Hook: ATK +80%
[KNIGHT] Grappling Hook: Paralyze bug fix
[KNIGHT] Grappling Hook: Duration 5/7.5/10 to 2/4/6
[KNIGHT] Wind Cutter: Push removed (ATK only now)
[KNIGHT] Wind Cutter: Mana 140/170/200 to 80/120/150
[KNIGHT] Wind Cutter: Exhaust 2.5 to 3s
[KNIGHT] Wind Cutter: ATK +20%
[KNIGHT] Wind Cutter: Area changed
[KNIGHT] Frenzy: Mana 190/220/250 to 150/180/210
[KNIGHT] Frenzy: Hits 3~7 to 6~12
[KNIGHT] Frenzy: Miss chance 10% to 8%
[KNIGHT] Berserk: ATK -25%
[KNIGHT] Berserk: Duration 15 to 10s
[KNIGHT] Berserk: Exhaust 2.5 to 10s
[KNIGHT] Berserk: Drain +5%
[KNIGHT] Berserk: Blocks only support powers
[KNIGHT] Ground Shaker: Duration 5 to 2s
[KNIGHT] Ground Shaker: Exhaust 2.5 to 6s
[BARD] Rhythm Acoustic: Typo fix---SERVER
General